gameplay & challenge - boss fight
- type of notes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
L-My Words
L-Zotero citation key
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
gameplay & challenge - boss fight - context
- 情绪曲线 emotional curve - context
- What have player experienced for now?
- What is player's current emotional status
- 情绪体验 Emotional Experiences - context
- What is the emotional experience goal here
- 主观感受 subjective feelings - context
- Which intrinsic feelings are the experience pillar of this boss fight?
- 叙事 narrative - context - why fight/ what/who to fight
- narrative content - world story
- What is the energy source of this world?
- What is the root conflict of this world?
- narrative content - world story - era
- What is the era of current stages?
- narrative content - world story - environment & biome
- What is the environment & biome of the area?
- narrative content - player story
- Why player come here?
- Why this fight happen?
- narrative content - npc story
- Will this npc appear multiple times?
- narrative content - character - character profile
- narrative content - world story
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玩法和挑战 gameplay & challenges - context - how to fight
- risk and reward - risk
- Can player fail, and what does that mean?
- risk and reward - reward
- What can player get from this fight?
- subjective feeling - 困难 difficult
- what is the ideal difficulty here? And how to achieve this?
- gameplay & challenge - 养成验证 progression validation
- What is the current progression & player skill level?
- What gameplay & challenges you want player to enjoy here?
- risk and reward - risk
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美学 aesthetics - context - where to fight
- subjective feeling - 一致 consistent
- What is the storytelling style of the game?
- subjective feeling - 异域风情 exotic
- Keep the storytelling style or make it exotic?
- aesthetics - 氛围 atmosphere
- What is the mood
- What is the season
- What is the color filter
- aesthetics - environmental storytelling
- 202312072146 关卡设计步骤
- Different from other locations/games?
- Visual pillar
- Silhouette
- 202312072146 关卡设计步骤
- subjective feeling - 一致 consistent
gameplay & challenge - boss fight - build up
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叙事 narrative - build up - why fight/ who/what to fight
- narrative content - npc story
- where the npc lives (before)?
- what happened to the npc?
- Why the npc live/appear here?
- narrative content - relational verbs
- what is the relationship between player and the npc
- narrative content - scenario
- where does the fight happen?
- why happen here?
- narrative content - npc story
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美学 aesthetics - build up - where to fight/ atmosphere
- aesthetics - 氛围 atmosphere
- what is the atmosphere we want player to feel?
- aesthetics - environmental storytelling
- how to build the atmosphere with environmental storytelling?
- aesthetics - CG
- is there any CG to introduce the env?
- aesthetics - audio - 音乐 music
- is there any music to help with the build up?
- aesthetics - audio - 音效 audio effects
- is there any SFX to help with the build up?
- aesthetics - 氛围 atmosphere
gameplay & challenge - boss fight - highlight
-
情绪曲线 emotional curve - highlight
- Is there multi-phases of this boss
- Shape of the emotional curve?
-
情绪体验 Emotional Experiences - highlight
- Emotional experience goal of the combat - what you want player to remember about this fight?
-
主观感受 subjective feelings - highlight
- To make sure player can remember, what feelings we should try to provoke?
-
叙事 narrative - highlight - why the npc feels/behaves like this?
- what is the current status (looks/sounds/feels/...) of this npc when the combat is happening
- why the npc feels like this
- why the npc behaves like this
-
玩法和挑战 gameplay & challenges - highlight - how the npc behaves
- gameplay & challenge - read AI behavior
- game mechanics - AI behavior
- characteristics?
- behavior pattern (multi-phases?)
- good readability and window of opportunity?
- reactions to player/environment activities?
- game mechanics - AI behavior
- gameplay & challenge - 环境玩法 environmental challenge
- game mechanic - 环境机制 environment
- Is there any environmental challenges?
- any items/devices/environmental elements could trigger special behaviors?
- game mechanic - 环境机制 environment
- gameplay & challenge - read AI behavior
-
美学 aesthetics - highlight - how the npc feels/ how to fight
- 美学 aesthetics
- How the npc feels
- Sign and feedback
- How to fight
- aesthetics - audio - 音乐 music
- Is there any music to enhance the combat feeling?
- 美学 aesthetics
gameplay & challenge - boss fight - end
-
情绪体验 Emotional Experiences - end
- Emotional experience goal after the combat - what you want player to feel after the fight?
-
主观感受 subjective feelings - end
- To make sure player can get the emotion, what feelings we should try to provoke?
-
叙事 narrative - end - what will be the next
- narrative content - world story
- What does this mean to the world?
- narrative content - player story
- What does this mean to player?
- narrative content - npc story
- What does this mean to the npc?
- narrative content - world story
-
玩法和挑战 gameplay & challenges - end
- risk and reward - reward
- What rewards can player get?
- risk and reward - reward
-
美学 aesthetics - end
- aesthetics - 氛围 atmosphere
- What is the atmosphere we want player to feel?
- aesthetics - CG
- Is there any CG to conclude the ending?
- aesthetics - audio - 音乐 music
- Is there any music to conclude the ending?
- aesthetics - 氛围 atmosphere
P-Connection
- Parent
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- - Including::
- gameplay & challenge - boss fight - context
- gameplay & challenge - boss fight - build up
- gameplay & challenge - boss fight - highlight
- gameplay & challenge - boss fight - end - Have Example::
- - Contributes to::
- - Consist of::
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- Excalidraw::
- Friend
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